

Papers, Please is filled with these difficult decisions, and it’s precisely these difficult decisions that make the game so compelling to me. Ultimately, I must decide between helping out a sympathetic individual, or accurately processing paperwork and earning more money. The gameplay’s emphasis on efficiency clashes with the desire to help a person in need (the narrative context). There’s a tension here between two different parts of the game. This means I’ll have less money to buy food or medicine for my family, and if I keep incorrectly processing claims, it will eventually result in the game ending. Why did I reject their claims? Why not do the right thing and just let them in? Because according to the rules of Papers, Please,if I incorrectly process their claims I’ll potentially lose money for the day.

Once again, he doesn’t have the proper paperwork, and so from a ludic perspective it is better to deny him access if I show mercy and let him in, then I will be penalized and potentially lose money for the day. Likewise, at another time an elderly man wants to enter the country so that he can visit his dying wife. Despondent, she walks away, doomed to further horrors. She doesn’t have the proper documentation and so I reject her application claim. One small act on my part and I can help out a fellow human being. All I have to do is approve her application request and she can leave a horrible situation behind. She’s desperate to get away, and I want to help. A young woman is fleeing her abusive pimp, anxious to cross the border to safety. There’s one moment in particular from the game that I think about from time to time. This is tense enough, but the game gets really interesting when you take into account some of the narrative elements that serve to humanize the claimants.

In essence then, you must accurately process as many claimants as you can, or else you are not able to adequately provide for your family. This matters because at the end of every day you must spend your limited resources on food, shelter, and medicine for sick relatives. If you incorrectly process too many applicants, you are penalized money. If you correctly process an applicant, you are awarded with a small amount of money. Each day you are given a set of rules to follow-for instance, claimants from certain countries must have a work visa to enter-and you must either allow or deny entry based on the paperwork they present to you. The point of the gameplay, at least ostensibly, is to process as many people as possible within a limited amount of time. It’s hard to describe the game and make it sound fun.” You’ve got to check their documents and make sure everything’s in order before you let them through. People are coming into your booth, and they want to get from one side to the other. “You play a border inspector at a contentious check-point. Set in the fictitious eastern European nation of Arstotzka during the 1980s, Pope describes the game as follows: Lucas Pope’s Papers, Please was released in 2013 to wide acclaim. “ Bioshock seems to suffer from a powerful dissonance between what it is about as a game, and what it is about as a story.” If you are into puzzle games or history this game is well worth checking out.18 Aug, 2014 in Guest Articles by Jason Hawreliak This is a fantastic simulation puzzle game that pays homage to a scary and uncertain time, while also being a fun and challenging puzzle game. Turning down people seemingly just trying to live a better life due to a lack of paperwork makes you feel all powerful and sometimes inhumane which are strong feelings for a simple simulation game. The investigation required to determine who is clear for travel is strangely satisfying as you have a select set of tools to examine each entrant and at times can prove challenging. The dull artwork and dystopian setting actually add to the character of the game and feels appropriate for the time being portrayed. The atmosphere and art style do a fantastic job of creating a setting reminiscent of 1980's Eastern Bloc as you get a real sense of hostility and fear working the busy border. Your job is to inspect entrants and analyze their travel documents to make sure they eligible to travel within the country. Papers, Please is a simple yet pleasant puzzle simulation game where you play as an immigration officer on the border of Arstotzka.
